In the era of knowledge and information services in the 21st century, when the 4th Industrial Revolution arrived, traditional education methods focusing on the individual transfer of knowledge from a particular school have limitations. The need for competency-oriented education is increasing in the sense that knowledge alone cannot foster creative and converged thinking capabilities.Capacity-oriented education clearly presents the knowledge, skills, values and attitudes that learners will need until they reach adulthood, while exploring and examining how to cultivate these elements. The Future Creative-plugged model focuses on creativity as a novel idea that is not already known and the ability to produce complexities of such ideas.Among the new ICT technologies, the Gamification teaching-learning method, which utilizes elements and techniques of the game to motivate them to achieve a specific goal, was constructed as a teaching learning method to explain the principle of blockchain technology, and digital technology and analog sentiments were combined with big data/artificial intelligence principle education to Digilog teaching-learning method.In addition, a wide range of school levels teachers who interested in creative education were applied on a trial basis to verify the effectiveness of the new model and analyzed the results.
Volume 11 | 05-Special Issue
Pages: 2390-2396