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Gamified Your Learning in the Classroom: Designing and Developing and Educational Game Prototype as a Formative Assessment for Diploma Students in UTMSPACE Malaysia


Rozana Ismail, Noorazliza Sudar, Muhammad Hafiz Soupian, Roslina Ibrahim, Siti Zamilah Abd Hamid, Nur Nazurah Md Kamalullail, Rokiah Bahari, Muhammad Asyraf Shahran and Nur Amirah Afiqah Mohd Nazli
Abstract

Education is now heading towards Fourth Industrial Revolution. Most students and teachers opt to have many choices of online learning applicable and available on open online application. Equip with smart technology, Internet access and classroom facilities, students and teachers have their own awareness on the suitability and other choices of online learning and educational mobile game. This paper will cover the student’s insight on online learning in the classroom, designing the suitable educational game for classroom and developing the prototype. The initial investigation was done with students of Diploma Computer Science in UTMSPACE Kuala Lumpur, to get their perspectives of a good concept of technology and innovation towards fourth industrial revolution. This study presents the results on student’s perception on other alternatives of current teaching and learning in a classroom with formative assessment done using online game, which enhance student’s motivation and immediate knowledge assessment. Next stage is to design and develop the mobile game using suitable technique. The design will be based on the fun elements as agreed by students during the preliminary investigation. The expected findings from this research will be an educational game prototype for Diploma UTMSPACE students.

Volume 12 | Issue 3

Pages: 540-546

DOI: 10.5373/JARDCS/V12I3/20201221